What makes you think about ID?

What did you experience this weekend or this week that made you think about instructional design?

I thought this was a great question from Brent Schlenker on his American community The Learn Train and made me think about this:

I played a game (Western Legends) which had a LOT of things going on, so that's interesting about learning the rules, using the parts and the cheat sheets - what's intuitive, what isn't, how things are summarise and explained, the graphics and what they mean etc. And then how can I improve those things in my own work.

What about you?

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